Wednesday, September 19, 2007

Microsoft Vizija 2007

I will be talking about XNA next month at the Microsoft Vizija conference. I hope to familiarize people here in Skopje with the platform, create some interest and maybe even find someone enthusiastic enough to work with. If I have the time to fix some bugs in the Tunnel Vision game before the conference it would be great. Here is the timetable.

Friday, August 17, 2007

Home Again

Well, vacation is over. I had some really nice time.
Did some traveling

Went high

Went deep

Ate (and cooked) some fantastic food

And now its time to go back to everyday life.

Sunday, July 8, 2007

Tunnel Vision

After weeks of hard work it is finally done. Tunnel Vision has reached a playable version that you can grab here. Here are some screenshots too.

The game features nice graphics, fast gameplay and a great soundtrack. The aim is to simply pass the track in the shortest time possible.
The vehicle control is inspired by the Xbox 360 controller, and therefore is best played with it. The game can also be played with mouse or/and keyboard.
The game is incredibly easily expandable. Tracks and vessels are stored as XML, and can be added within minutes, so if anyone that feels like joining in drop an email.

System requirements:

Windows XP SP2
.NET 2.0
DirectX 9.0c
XNA Runtime
Approx 50MB Hard disk space
Video card supporting Shader Model 2.0
Standard audio card

Wednesday, July 4, 2007

About This Blog

I made Furious Pixels as a blog for posting about my projects, some technology info and general geek stuff. Most of my projects will probably be in computer graphics.

My current project is a game called Tunnel Vision. An update on its progress will soon follow.