Sunday, October 23, 2011
Building Your Own Game Engine - Graphics
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This is the last one in the series of articles that go through the architecture of a small game engine for a small game, The Jelly Reef . ...
Tuesday, September 27, 2011
Building Your Own Game Engine - Collisions
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This article discusses collision detection and resolution. It directly follows my previous article on physics . I have decided for two sep...
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Thursday, September 1, 2011
Building Your Own Game Engine - Physics
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This is the first one of next two articles that will cover two very close subjects, physics and collision detection. Physics for games for...
Sunday, August 28, 2011
Building Your Own Game Engine - Why Code Physics
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The next two articles will cover two very close subjects, physics and collision detection. I will do so by going through the relevant piec...
Thursday, May 5, 2011
Building Your Own Game Engine - Gameplay
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This article will focus on gameplay, the part of the code that allows making the game fun. In a smaller game, like ours, the gameplay co...
Wednesday, March 2, 2011
Building Your Own Game Engine - Tools II
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This is the second article on tools that we developed and used during the making of The Jelly Reef. It covers our profiler, the level edito...
Sunday, February 20, 2011
Building Your Own Game Engine - Tools I
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This article will focus on the tools that were developed and used during the making of the game. It turn out to be a rather large article ...
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